Animation Team

animation team

animation Training team

animation team

  • We serve our Client 3D model and 3D Game Engine Redering for 3D Game.
  • In the sector of TVC production or any kind of production we ensure high quality production with minimum budge
  • We are training up the creative students by our own farm’s trainer of Animation Department for the customized Deployment of Animation of our country
  •  3D Modeling
  •  Character Modeling
  •  Realistic Texturing
  •  Simulation (Physics)
  •  Character Simulation
  •  Motion Tracking
  •  Rigging (Object & Character)
  •  Render
  •  3D Render (Game Engine)
  •  Composition
  •  VFX (graphics, nodes)
  • 3D Animation
  • Basic Knowledge on Graphic Design
  • Software (Photoshop, Illustrator, 3D Studio Max & After Effect)
  • Design tropics
  • Adobe Photoshop & Illustrator
  • 1. Introducing the Workspace
  • 2. Design techniques
  • 3D Studio Max
  • 1. Introduction of 3D Animation and Principles of the Animation
  • 2. Discussion of 3D Software and Screen Layout
  • 3. Modeling with Standard and Extended Primitives
  • 4. Objects Modifying and Booleans Modeling
  • 5. Modeling with Poly modeling Techniques
  • 6. Interior and Exterior Plan
  • 7. Using Materials and Map browser
  • 8. 3D Materials (Glass, Plastic, Metal, Glossy etc)
  • 9. Light (Omni, Spot, Target)
  • 10. Camera setting
  • 11. Animation Techniques (Control with Path controller, Look at controller)
  • 12. Render Technique and Rendering (Type of File Format)
  • After Effect
  • 1. Introduction of After Effect
  • 2. Using tools of After Effect
  • 3. After Effect Composition & Rendering
  • 4. Sound & Music
  • 5. Discussion about the Final Projects
  • Advance Course Plan for 3D Animation
  • Basic Knowledge on Graphic Design
  • Software (Photoshop, Illustrator, 3D Studio Max & After Effect)
  • Lecture of Design tropics
  • 1. Drawing
  • 2. Design
  • 3. Graphic
  • i) Vector Graphics
  • ii) Bitmap Graphics
  • 4. Composition
  • 5. Animation
  • i) 2D Animation
  • ii) 3D animation
  • iii) Motion Graphics
  • Adobe Photoshop & Illustrator
  • 1. Introducing the Workspace
  • 2. Working with various Tools
  • 3. Design techniques
  • 3D Studio Max
  • 1. Introduction of 3D Animation and Principles of the Animation
  • 2. Discussion about Principles of the Animation & Video Presentation
  • 3. Discussion of 3D Software and Screen Layout (3D Max, Maya, Z-Brush, Blander
  • 4. Modeling with Geometry tools
  • 5. Modeling with Shapes tools
  • 6. Objects Modifying and Booleans Modeling
  • 7. Advanced Modeling with Poly modeling Techniques
  • 8. Interior and Exterior Plan
  • 9. Using Materials and Map browser
  • 10. 3D Materials (Glass, Plastic, Metal, Glossy etc)
  • 11. Environment Creation
  • 12. Light (Omni, Spot, Target)
  • 13. Day & Night light
  • 14. Camera setting (Spot, Target)
  • 15. Animation Techniques (Control with Path controller, Look at controller)
  • 16. Advanced Animation with Realistic (Rigging & Morphing)
  • 17. Render Technique and Rendering (Type of File Format)
  • After Effect
  • 1. Introduction of After Effect
  • 2. Using tools of After Effect
  • 3. Using camera in After Effect & 3D look.
  • 4. After Effect Composition & Rendering
  • 5. Sound & Music
  • 6. Discussion about the Final Projects
  • Game Animation
  •  Originate and develop concepts
  •  Ensure a safe workplace
  •  Undertake project work
  •  Realize production
  •  Integrate sustainability in ICT planning and design projects
  •  Plan and pitch a game design proposal
  •  Create a complex 3-D interactive computer game
  •  Manage major game production
  •  Implement online promotion strategy
  •  Create 3D digital animations
  •  Create digital character animation
  •  Create 3D digital models
  •  Prepare 3D digital models for production
  •  Create storyboards
  •  Produce drawings to communicate ideas to represent and communicate the concept
  •  Complete compositing to create elements for the 3-D and digital effects environment
  •  Design and apply simple textures to digital art
  •  Complete compositing to create elements for the 3-D and digital effects environment
  •  Design and create models for a 3-D and digital effects environment
  •  Apply digital texturing for the 3-D environment in digital games
  •  Create complex 3-D characters for games
  •  Create design concepts for digital games and 3-D media